Micro-Interactions: Tiny Details, Big UX Impact

7minutes read
micro-onteractions importance

All digital products contain numerous little interface interactions that users perform automatically along the way. The "microinteractions" term gives a name to these interface elements, which are the very building blocks of excellent user experiences.

A well-designed microinteraction allows designers to introduce intractive subtle moments that break and make a design. Given that these high-energy interactions are most often quoted to have an incredibly powerful impact, it is very important to understand them deeply. And that's what we're here for!

In this article, we will be defining micro-interactions in UI, discussing the role of micro-interactions, and offering some actionable tips on when (and how) to implement them in your designs.

Defining Micro-Interactions in UI

Micro-interactions in UI are fundamentally tiny points of contact between a user and a digital product that fulfill a certain function. Typically, microinteractions occur when a user initiates an action that results in a response.

micro-interactions in ui
micro-interactions principle

Perhaps the button will shake or change color. This indicates to other users that the content is well-liked in addition to informing you that your action was noted.

Despite their seeming insignificance, microinteractions improve the user experience by giving users feedback, alerting them to their actions, and adding dynamic motion to the interface [1]. Users are more likely to interact with the product and feel a feeling of success when the interactions are simple, easy to use, and intuitive.

Core Components of Microinteraction Design

The trigger, rules, feedback animations, and loops and modes are the four parts that make up microinteraction design [2]. Let's examine each in more detail.

microinteraction design components
microinteractions components

1. Trigger

The beginning phase of the microinteraction operates as the trigger. Two categories of triggers exist:

  • The first type includes user-initiated triggers (for instance, clicking the "like" button, as mentioned in the previous section).
  • System-initiated actions fall under the implicit category, which includes automatic data updates and warnings triggered by specific conditions.

Making triggers that are easy to grasp, obvious, and visible is essential to ensuring that users know what to do to start an engagement.

2. Rules

Rules comprise specific situations that control the progression of an interaction. The system follows rules to determine its response after receiving a trigger, which leads to data modifications or message presentation or sound playback or element animation. The rules establish interaction boundaries and provide helpful feedback when these limits are reached by showing messages that explain necessary password character requirements.

3. Feedback

Feedback is, for example, used to inform a user of the state of his or her interaction, to provide information on whether the user's actions are proceeding as expected, to acknowledge receipt of user input, etc. Feedback is usually some indication, such as providing text in the interface, producing a sound, or altering a color or shape.

4. Loops and modes

What occurs during and after the microinteraction is defined by loops and modes. Loops are the ongoing animation or feedback that takes place during the microinteraction, providing users with a feeling of progression and continuity.

Conversely, modes specify the many stages or iterations of a microinteraction that may occur based on the situation or user behavior. Loops and modes work together to produce a more dynamic and customized experience.

Practical Examples that Create User Delight

There isn't a definitive or comprehensive list of microinteractions for user delight in practice. Every microinteraction has a unique appearance, and new kinds of microinteractions appear as technology (and UI design) advances. Nevertheless, you will recognize a few fundamental kinds of microinteractions from the interfaces you are familiar with.

Focus on:

  • When users touch on a clickable element (such as a button), animations or other visual changes are referred to as tap effects. They acknowledge the user's activity with instant feedback.
  • Swipe effects are animations or transitions that react to a swipe gesture; they are usually employed to help users navigate through screens or images.
  • The loading status or task completion is visibly represented by progress bars. They reassure users that their activity is being processed and provide them a clear sense of progress.
  • When users move the cursor over interactive elements, hover effects are produced. These microinteractions can take the shape of tooltips that offer more context or information, animations, or color changes.

Best Practices for Designing Micro-Interactions

Lightweight and unobtrusive microinteractions shouldn't distract users or overpower the main information [3]. Steer clear of overly complicated or animated content. Rather of confounding users, concentrate on conveying a clear and succinct message. Here are five doable actions you can take:

micro-interactions best practices
micro-interactions tips

Step

Action

Determine the point of interaction.

Determine the precise point of interaction in the user interface where the microinteraction will occur first. This could be a notice, button, form field, or any other element that responds to input from the user. You can precisely specify the goal and intended result of the microinteraction after you've located the interaction site.

Describe the user flow

Next, consider what users will do before (and after) the interaction. Understanding the context, user objectives, and the pitfalls your users may face requires user research. This is an important step in understanding the function of microinteractions in the user experience.

Draw the exchange.

The exciting part is about to begin! This is where you may quickly draw wireframes or sketches to see how the microinteraction will work. Think about the visual signals, motion, and animations that will convey the interaction to the user. Until you are satisfied, iterate and improve your sketches.

Test and prototype

It’s time to bring your microinteraction to life by prototyping it using best-in-class design tools like Adobe XD, Figma, or Principle—all of which have advanced prototyping capabilities that help you easily create dynamic, interactive prototypes that simulate the microinteraction. You can then test the prototype with real users and fine-tune it based on their feedback. 

 

Final Thoughts on the Power of Micro-Interactions

Microinteractions can change your design and contribute to a more satisfying user experience overall, from the little details that make an experience come to life to the crucial feedback loops that lead your users through the interface.

Users can do things more quickly if you include microinteractions in your designs. When properly crafted, microinteractions can also affect the user more emotionally, allowing them to relate to your product or service on a deeper level.

At Gapsy Studio, we specialize in designing these tiny yet strong design nuances to ensure every digital product we produce is not only functional but also entertaining, memorable, and aligned with modern UX best practices.

References

  1. https://www.nngroup.com/videos/microinteractions/ 
  2. https://www.interaction-design.org/literature/article/micro-interactions-ux?srsltid=AfmBOorkmVzsQCk2-a-vsFLyr7hd6xt8T4fALo3aOQ9LYDKM79-qONRL 
  3. https://www.diva-portal.org/smash/get/diva2%3A1880002/FULLTEXT01.pdf 

Rate this article

20 ratings
Average: 4.9 out of 5

If you like what we write, we recommend subscribing to our mailing list to always be aware of new publications.

Do you have any questions? We tried to answer most of them!